跪求java小项目,经典小游戏代码

希望能获得一些java的经典小实例代码,像俄罗斯方块、五子棋、扫雷等都可以,最好能用文件发到我邮箱里617167400@qq.com.我只剩这么点分数了,全给你,先谢谢了
希望代码可以多一点,类似教程或是课程设计之类有比较详细的说明的更好,再次表示谢意

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;

public class GreedSnake implements KeyListener{
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;
SnakeModel snakeModel = null;

public static final int canvasWidth = 200;
public static final int canvasHeight = 300;

public static final int nodeWidth = 10;
public static final int nodeHeight = 10;

public GreedSnake() {
mainFrame = new JFrame("GreedSnake");

Container cp = mainFrame.getContentPane();

labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);

paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth+1,canvasHeight+1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas, BorderLayout.CENTER);

JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause",JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom,BorderLayout.SOUTH);

mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}

public void keyPressed(KeyEvent e){
int keyCode = e.getKeyCode();
if (snakeModel.running)
switch(keyCode){
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();
break;
default:
}

if (keyCode == KeyEvent.VK_R ||
keyCode == KeyEvent.VK_S ||
keyCode == KeyEvent.VK_ENTER){
snakeModel.running = false;
begin();
}
}

public void keyReleased(KeyEvent e){
}

public void keyTyped(KeyEvent e){
}

void repaint(){
Graphics g = paintCanvas.getGraphics();

//draw background
g.setColor(Color.WHITE);
g.fillRect(0,0,canvasWidth,canvasHeight);

// draw the snake
g.setColor(Color.BLACK);
LinkedList na = snakeModel.nodeArray;
Iterator it = na.iterator();
while(it.hasNext()){
Node n = (Node)it.next();
drawNode(g,n);
}

// draw the food
g.setColor(Color.RED);
Node n = snakeModel.food;
drawNode(g,n);

updateScore();
}

private void drawNode(Graphics g, Node n){
g.fillRect(n.x*nodeWidth,
n.y*nodeHeight,
nodeWidth-1,
nodeHeight-1);
}

public void updateScore(){
String s = "Score: " + snakeModel.score;
labelScore.setText(s);
}

void begin(){
if (snakeModel == null || !snakeModel.running){
snakeModel = new SnakeModel(this,
canvasWidth/nodeWidth,
canvasHeight/nodeHeight);
(new Thread(snakeModel)).start();
}
}

public static void main(String[] args){
GreedSnake gs = new GreedSnake();
}
}

///////////////////////////////////////////////////
// 文件2
///////////////////////////////////////////////////

import java.util.*;
import javax.swing.*;

class SnakeModel implements Runnable{
GreedSnake gs;
boolean[][] matrix;
LinkedList nodeArray = new LinkedList();
Node food;
int maxX;
int maxY;
int direction = 2;
boolean running = false;

int timeInterval = 200;
double speedChangeRate = 0.75;
boolean paused = false;

int score = 0;
int countMove = 0;

// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;

public SnakeModel(GreedSnake gs, int maxX, int maxY){
this.gs = gs;
this.maxX = maxX;
this.maxY = maxY;

// initial matirx
matrix = new boolean[maxX][];
for(int i=0; i<maxX; ++i){
matrix = new boolean[maxY];
Arrays.fill(matrix,false);
}

// initial the snake
int initArrayLength = maxX > 20 ? 10 : maxX/2;
for(int i = 0; i < initArrayLength; ++i){
int x = maxX/2+i;
int y = maxY/2;
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}

food = createFood();
matrix[food.x][food.y] = true;
}

public void changeDirection(int newDirection){
if (direction % 2 != newDirection % 2){
direction = newDirection;
}
}

public boolean moveOn(){
Node n = (Node)nodeArray.getFirst();
int x = n.x;
int y = n.y;

switch(direction){
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}

if ((0 <= x && x < maxX) && (0 <= y && y < maxY)){
if (matrix[x][y]){
if(x == food.x && y == food.y){
nodeArray.addFirst(food);

int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet > 0? scoreGet : 10;
countMove = 0;

food = createFood();
matrix[food.x][food.y] = true;
return true;
}
else
return false;
}
else{
nodeArray.addFirst(new Node(x,y));
matrix[x][y] = true;
n = (Node)nodeArray.removeLast();
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
温馨提示:答案为网友推荐,仅供参考
第1个回答  2010-12-17
五子棋

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

class mypanel extends Panel implements MouseListener
{
int chess[][] = new int[11][11];
boolean Is_Black_True;
mypanel()
{
Is_Black_True = true;
for(int i = 0;i < 11;i++)
{
for(int j = 0;j < 11;j++)
{
chess[i][j] = 0;
}
}
addMouseListener(this);
setBackground(Color.BLUE);
setBounds(0, 0, 360, 360);
setVisible(true);
}
public void mousePressed(MouseEvent e)
{
int x = e.getX();
int y = e.getY();

if(x < 25 || x > 330 + 25 ||y < 25 || y > 330+25)
{
return;
}
if(chess[x/30-1][y/30-1] != 0)
{
return;
}
if(Is_Black_True == true)
{
chess[x/30-1][y/30-1] = 1;
Is_Black_True = false;
repaint();
Justisewiner();
return;
}
if(Is_Black_True == false)
{
chess[x/30-1][y/30-1] = 2;
Is_Black_True = true;
repaint();
Justisewiner();
return;
}
}
void Drawline(Graphics g)
{
for(int i = 30;i <= 330;i += 30)
{
for(int j = 30;j <= 330; j+= 30)
{
g.setColor(Color.WHITE);
g.drawLine(i, j, i, 330);
}
}

for(int j = 30;j <= 330;j += 30)
{
g.setColor(Color.WHITE);
g.drawLine(30, j, 330, j);
}

}
void Drawchess(Graphics g)
{
for(int i = 0;i < 11;i++)
{
for(int j = 0;j < 11;j++)
{
if(chess[i][j] == 1)
{
g.setColor(Color.BLACK);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
if(chess[i][j] == 2)
{
g.setColor(Color.WHITE);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
}
}
}
void Justisewiner()
{
int black_count = 0;
int white_count = 0;
int i = 0;

for(i = 0;i < 11;i++)//横向判断
{
for(int j = 0;j < 11;j++)
{
if(chess[i][j] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i][j] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}

for(i = 0;i < 11;i++)//竖向判断
{
for(int j = 0;j < 11;j++)
{
if(chess[j][i] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[j][i] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}

for(i = 0;i < 7;i++)//左向右斜判断
{
for(int j = 0;j < 7;j++)
{
for(int k = 0;k < 5;k++)
{
if(chess[i + k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i + k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}

for(i = 4;i < 11;i++)//右向左斜判断
{
for(int j = 6;j >= 0;j--)
{
for(int k = 0;k < 5;k++)
{
if(chess[i - k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i - k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}

}
void Clear_Chess()
{
for(int i=0;i<11;i++)
{
for(int j=0;j<11;j++)
{
chess[i][j]=0;
}
}
repaint();
}
public void paint(Graphics g)
{
Drawline(g);
Drawchess(g);
}
public void mouseExited(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseClicked(MouseEvent e){}

}

class myframe extends Frame implements WindowListener
{
mypanel panel;
myframe()
{
setLayout(null);
panel = new mypanel();
add(panel);
panel.setBounds(0,23, 360, 360);
setTitle("单人版五子棋");
setBounds(200, 200, 360, 383);
setVisible(true);
addWindowListener(this);

}
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
public void windowDeactivated(WindowEvent e){}
public void windowActivated(WindowEvent e){}
public void windowOpened(WindowEvent e){}
public void windowClosed(WindowEvent e){}
public void windowIconified(WindowEvent e){}
public void windowDeiconified(WindowEvent e){}
}
public class mywindow
{
public static void main(String argc [])
{
myframe f = new myframe();
}
}
第2个回答  2010-12-17
已发,请注意查收
第3个回答  2010-12-17
24YY5本回答被网友采纳
第4个回答  2010-12-19
我在QQ上传离线文件给你了,传了Java五子棋、贪吃蛇、俄罗斯方块给你。

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