如题所述
第1个回答 2015-02-09
update loop
更新循环
例句
1.When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.
但运行在低速的硬件下时,帧速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。
2.That means that if you commit every single update in a loop, you will waste a lot of time just waiting for acknowledgment.
这就意味着如果我们总是每更新一次数据便提交一次,会因为确认信息而浪费许多时间。
3.Update bills (5 seconds); sequential scan of bills with a nested loop read of bill_items
更新bills(5秒);利用对bill_items的循环嵌套读取来顺序扫描
4.For example, you can loop through projects and update their statuses based on the current cursor position (see Listing 5).
例如,您可以遍历项目,并基于当前游标位置更新其状态(参见清单5)。
5.At run time, each iteration of the Foreach Loop container will dynamically update the
在运行时,Foreach循环容器的每次迭代都将动态更新本回答被网友采纳
更新循环
例句
1.When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.
但运行在低速的硬件下时,帧速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。
2.That means that if you commit every single update in a loop, you will waste a lot of time just waiting for acknowledgment.
这就意味着如果我们总是每更新一次数据便提交一次,会因为确认信息而浪费许多时间。
3.Update bills (5 seconds); sequential scan of bills with a nested loop read of bill_items
更新bills(5秒);利用对bill_items的循环嵌套读取来顺序扫描
4.For example, you can loop through projects and update their statuses based on the current cursor position (see Listing 5).
例如,您可以遍历项目,并基于当前游标位置更新其状态(参见清单5)。
5.At run time, each iteration of the Foreach Loop container will dynamically update the
在运行时,Foreach循环容器的每次迭代都将动态更新本回答被网友采纳