模拟人生4 技能修改命令使用教程

如题所述


第一个部分是技能修改的指令


  需要先使用 TestingCheats true


指令格式如下:


  stats.set_skill_level 1-10


将"烹饪"设定成等级9​​的范例:


  stats.set_skill_level Major_HomestyleCooking 9


技能作弊码如下:


  Major_Fishing 钓鱼


  Major_Mischief 恶作剧


  Major_Guitar 吉他


  Major_Reaping 收割


  Major_Programming 程式设计


  Major_Gardening 园艺


  Major_GourmetCooking 米其林烹饪


  Major_Comedy 喜剧


  Major_Charisma 魅力


  Major_Writing 写作


  Major_VideoGaming 电玩游戏


  Major_Violin 小提琴


  Major_RocketScience 火箭科学


  Major_Painting 绘画


  Major_Piano 钢琴


  Major_Logic 逻辑


  Major_Handiness 灵巧


  Major_HomestyleCooking 烹饪


  Major_Bartending 调酒


  Skill_Fitness 健身


  Skill_Child_Social 社交(儿童)


  Skill_Child_Motor 运动(儿童)


  Skill_Child_Creativity 创意(儿童)


  Skill_Child_Mental 心智(儿童)


注意事项:


  1. 烹饪分两种,一种是一般"家庭烹饪"(Homestyle),一种是"米其林烹饪"(Gourmet)


  2. Reaping 技能目前看起来无效,似乎也不是指园艺的收成。猜测可能是游戏内有方法可以成为死神,有需要的可以自己做测试看看...


第二个部分是延伸的作弊码


  有些测试过有效,有些无效,我就不一一翻译了,有兴趣的玩家可以试试看。


一般玩家最关注的指令大概是这一个:


  aspirations.complete_cu​​rrent_milestone 完成现阶段的抱负


你也许也需要启用以下指令:


  AutomationTestingCheats true


已测试成功的指令:


  death.toggle [true|false]


  fire.toggle [true|false] appears to work. Will not extinguish existing fires.


  sims.modify_in_cas


  sims.Spawn - spawns sim and adds them to your household.


  sims.spawnsimple spawns sim without adding to household.


  stats.fill_commodities_household


  stats.disable_all_commodities | stats.enable_all_commodities


  sims.remove_all_buffs - Removes all moodlets


  sims.get_sim_id_by_name - gets simID, may be good for other commands.


  money - sets money to exact amount.


  sims.modify_funds <(-)amount> - adds or subtracts from funds.


  sims.hard_reset = forces user to default position.


  autonomy.show_queue - prints to console but doesn't seem to show anything useful.


  aspirations.complete_cu​​rrent_milestone


  debug.enable_woohoo [true|false]


  debug.enable_wedding [true|false]


  autonomy.ambient [on|off] / walkby.toggle


  autonomy.household [on|off]


  objects.consumables_infinite_toggle [true|false] - This makes all consumables have infinite quantities (ie cake that never ends.)


  cas.fulleditmode [true|false] (already known but in case someone didn't know)


不确定的指令(没时间测试):


  tutorial.deactivate_tutorial_tip


  fire.kill - might kill the sim or put fire out.


  fire.singe_sim - probably adds negative moddlet or kills sim


  pregnancy.clear - cancel a pregnancy?


  pregnancy.seed


  pregnancy.roll


  households.toggle_bill_notifications


  households.autopay_bills


  households.fill_visible_commodities_world


  crafting.shorten_phases [on|off] doesn't appear to work.


  venues.set_venue Should be able to set a lot to public using this. I'll check into it.


  ui​​.toggle_silence_phone


  ui​​.dialog.auto_respond


  service_npc.toggle_auto_scheduled_services


  relationship.create not sure of parameters for these.


  relationship.destroy


  relationship.introduce_all_sims


  debug_outcome_style success|fail|alternate|off - might force either conversation responses or job situations to always have a certain outcome.


  environment_score.disable/enable - disables environment moodlet effects?

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