如题所述
第一个部分是技能修改的指令
需要先使用 TestingCheats true
指令格式如下:
stats.set_skill_level 1-10
将"烹饪"设定成等级9的范例:
stats.set_skill_level Major_HomestyleCooking 9
技能作弊码如下:
Major_Fishing 钓鱼
Major_Mischief 恶作剧
Major_Guitar 吉他
Major_Reaping 收割
Major_Programming 程式设计
Major_Gardening 园艺
Major_GourmetCooking 米其林烹饪
Major_Comedy 喜剧
Major_Charisma 魅力
Major_Writing 写作
Major_VideoGaming 电玩游戏
Major_Violin 小提琴
Major_RocketScience 火箭科学
Major_Painting 绘画
Major_Piano 钢琴
Major_Logic 逻辑
Major_Handiness 灵巧
Major_HomestyleCooking 烹饪
Major_Bartending 调酒
Skill_Fitness 健身
Skill_Child_Social 社交(儿童)
Skill_Child_Motor 运动(儿童)
Skill_Child_Creativity 创意(儿童)
Skill_Child_Mental 心智(儿童)
注意事项:
1. 烹饪分两种,一种是一般"家庭烹饪"(Homestyle),一种是"米其林烹饪"(Gourmet)
2. Reaping 技能目前看起来无效,似乎也不是指园艺的收成。猜测可能是游戏内有方法可以成为死神,有需要的可以自己做测试看看...
第二个部分是延伸的作弊码
有些测试过有效,有些无效,我就不一一翻译了,有兴趣的玩家可以试试看。
一般玩家最关注的指令大概是这一个:
aspirations.complete_current_milestone 完成现阶段的抱负
你也许也需要启用以下指令:
AutomationTestingCheats true
已测试成功的指令:
death.toggle [true|false]
fire.toggle [true|false] appears to work. Will not extinguish existing fires.
sims.modify_in_cas
sims.Spawn - spawns sim and adds them to your household.
sims.spawnsimple spawns sim without adding to household.
stats.fill_commodities_household
stats.disable_all_commodities | stats.enable_all_commodities
sims.remove_all_buffs - Removes all moodlets
sims.get_sim_id_by_name - gets simID, may be good for other commands.
money - sets money to exact amount.
sims.modify_funds <(-)amount> - adds or subtracts from funds.
sims.hard_reset = forces user to default position.
autonomy.show_queue - prints to console but doesn't seem to show anything useful.
aspirations.complete_current_milestone
debug.enable_woohoo [true|false]
debug.enable_wedding [true|false]
autonomy.ambient [on|off] / walkby.toggle
autonomy.household [on|off]
objects.consumables_infinite_toggle [true|false] - This makes all consumables have infinite quantities (ie cake that never ends.)
cas.fulleditmode [true|false] (already known but in case someone didn't know)
不确定的指令(没时间测试):
tutorial.deactivate_tutorial_tip
fire.kill - might kill the sim or put fire out.
fire.singe_sim - probably adds negative moddlet or kills sim
pregnancy.clear - cancel a pregnancy?
pregnancy.seed
pregnancy.roll
households.toggle_bill_notifications
households.autopay_bills
households.fill_visible_commodities_world
crafting.shorten_phases [on|off] doesn't appear to work.
venues.set_venue Should be able to set a lot to public using this. I'll check into it.
ui.toggle_silence_phone
ui.dialog.auto_respond
service_npc.toggle_auto_scheduled_services
relationship.create not sure of parameters for these.
relationship.destroy
relationship.introduce_all_sims
debug_outcome_style success|fail|alternate|off - might force either conversation responses or job situations to always have a certain outcome.
environment_score.disable/enable - disables environment moodlet effects?
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